#define GAME_PTR 0xD28040
void SuperJump()
{
if(jump)
{
DWORD Jump = *(DWORD*)GAME_PTR;
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x28);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x0);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x10);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x0);
if(!Jump)return;
*(FLOAT*)(Jump + 0x144) = 20;
}
}
void SuperJump()
{
if(jump)
{
DWORD Jump = *(DWORD*)GAME_PTR;
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x28);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x0);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x10);
if(!Jump)return;
Jump = *(DWORD*)(Jump+0x0);
if(!Jump)return;
*(FLOAT*)(Jump + 0x144) = 20;
}
}